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Capcom Reveals Intentions to Evolve the RE Engine into an AI-Powered Game Development Tool — ‘We Aim for a Future of Collaborative Game Creation with AI’

Capcom recently announced significant enhancements to its RE Engine, designed to evolve into an “AI-generation game engine.” This revelation came during the ‘Capcom Open Conference RE: 2026’ held on October 2, led by programmer Satoshi Ishida. The initiative, termed the REX Project, aims to address rising development challenges, such as the increasing complexity of games, a growing team size, and the need to incorporate AI technologies into development workflows.

According to reports, REX is intended to streamline game production and enhance the engine’s efficiency, with Capcom opting to gradually improve the existing engine rather than create a new one from scratch. Some of these improvements will be made open-source to facilitate AI training, though Capcom remains committed to not using AI for asset generation.

Capcom stated, “We will not implement assets generated by AI into our games,” emphasizing their focus on leveraging AI to optimize various development aspects, including graphics and programming. This follows previous announcements about the franchise’s future, with Capcom acknowledging the need to prepare for the evolution of the Resident Evil series.

The company has had a successful year, releasing critically acclaimed titles such as Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword, alongside upcoming movie adaptations of their franchises.

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