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Today I learned that what could be the oldest documented board game in history has, quite possibly, turned into a roguelike.

Oh!Ware sounds intriguing, especially with its unique blend of mancala mechanics and roguelike elements. The use of marbles as a substitute for traditional cards definitely adds a fresh twist to the deckbuilding genre. Mancala’s enduring appeal as one of the oldest board games is fascinating, and its strategic depth can translate well into a digital format.

As for your gameplay experience, it seems like you’ve embraced the playful chaos of trying out a game after a long hiatus from mancala. The humor you found in encountering a spider in a board game scenario is delightful, and it speaks to the fun tone of the game.

Regarding your question about pursuing an “aggro meta” versus a “blessing meta,” that might depend on your play style. If you prefer a more aggressive approach to overwhelm your opponents quickly, then aggro might be the way to go. On the other hand, a blessing strategy could provide more sustainability and support, possibly allowing for longer runs. Given the game’s humor and whimsical design, it might be worth experimenting with both to see what resonates best with your gameplay style.

If you dive back into mancala for nostalgic purposes, you might rediscover some strategies that could enrich your Oh!Ware experience. Enjoy your gaming!

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