Gaming Realms plc has reported strong growth, highlighting a 12% increase in its core content licensing revenue along with expanding Adjusted EBITDA margins. Despite the UK facing challenges from a significant increase in Remote Gaming Duty, revenue there has returned to growth. The company saw a remarkable 23% surge in content licensing revenue in the two months following the reporting period compared to the same period in 2025.
Key Financial Highlights:
- H1’26 Total Revenue: £15.5m (down from £16.0m in H1’25 due to reduced brand licensing revenue)
- Content Licensing Revenue: £13.0m (up 12% from £11.7m in H1’25)
- Brand Licensing Revenue: £0.7m (down 71% from £2.4m in H1’25)
- Total Licensing Revenue: £13.8m (down 2% from £14.1m in H1’25)
- Adjusted EBITDA (excluding brand licensing): £5.9m (up 16% from £5.1m in H1’25)
- Net Cash at Period End: £13.5m
Operational Highlights:
- Expanded into new regulated markets: Nigeria, Ghana, Kenya, and Peru.
- Released 11 new games in H1’26, compared to 6 in H1’25.
- UK revenues rose 3%, with gross gaming revenues above pre-2025 levels.
- North America content licensing revenue increased by 16%.
Future Outlook:
- The company remains confident in delivering results aligned with market expectations and will continue expanding internationally, focusing on launching new gaming titles and deepening partnerships.
The CEO emphasized the resilience of the UK business and the potential for growth from new market entries and strategic investments in content and technology.