It seems like you’ve shared a detailed post that includes a lot of information from the Big Games Industry Employment Survey. Here’s a summary of the key points extracted from the text:
Key Findings from the Big Games Industry Employment Survey
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Employee Net Promoter Score (eNPS):
- 2026 eNPS is -9.8, down from +30 in 2017. This decline highlights decreasing employee loyalty over the years.
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Work Conditions:
- Overtime work affects employee sentiment; those working overtime more than twice a week report the lowest eNPS.
- The sense of job security is low, with a rating of 2 out of 5, particularly affected by team size changes rather than personal layoffs.
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Job Market Dynamics:
- 30% of respondents lost their job in the last year, and 55% received no professional training.
- Job searches are lengthening; securing a new role typically takes six months.
- The prevalence of AI has shifted responsibilities and created new roles, but many worry about increased pressure to produce more.
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Salary Trends:
- Mid-level artist and designer salaries increased to €33,000 in 2026, while programmer salaries decreased to €33,708.
- Senior salaries are stagnating or declining in most roles, except for marketing and UA where they are increasing.
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Gender Pay Gap:
- Women earn less than men in nearly every discipline, although exceptions exist at the C-level.
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Freelance Work Growth:
- The use of freelancers in European studios increased by 24%, with studio spending on external talent growing significantly.
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Company Needs:
- Studios find it challenging to locate and verify specialist talent, highlighting a mismatch in available skills and industry demands.
Conclusion
The survey indicates a significant shift in the employment landscape within the gaming industry, marked by declining employee sentiment, variable salary trends, and increased reliance on contractors and freelancers.
For more detailed insights, you can refer to the full report here.