Sony has unveiled its approach to integrating AI tools in game development, emphasizing that “human creativity must remain at the core” of PlayStation’s artistic vision.
During an investor-centric results presentation, reported by Variety, Sony’s CEO, Totoki Hiroki, described AI as “a powerful tool, but not a substitute for artists or creators,” and shared insights on how these technologies are being utilized within PlayStation’s various studios.
A notable example is Mockingbird, an AI-driven tool that transforms facial gestures captured during performance into character animations. Developers at Naughty Dog, known for “The Last of Us,” and San Diego Studio, creators of “MLB The Show,” have already begun utilizing such innovative tools, according to PlayStation executive Hideaki Nishino.
In another instance, Nishino shared how “Horizon Zero Dawn Remastered” utilized an AI tool to replicate the hair of the protagonist, Aloy. This technology enabled the conversion of real-life hairstyles into intricate 3D models, significantly reducing the time needed for manual modeling.
Moreover, AI’s role extends to enhancing visual fidelity on the PS5 Pro. Through the well-known PlayStation Spectral Super Resolution (PSSR) technology, users can enjoy superior graphics at higher frame rates.
“Our aim is always to be the best platform for gaming and publishing,” decribed Nishino. “We view AI as a crucial resource in achieving this goal.”
On a less thrilling but relevant note, Nishino highlighted that AI-driven payment routing has contributed an additional $700 million in revenue for PlayStation over recent years by optimizing transaction flows across various payment networks. Additionally, machine learning is being employed to offer personalized purchasing recommendations, suggesting games, subscriptions, or merchandise tailored to interested fans.
Beyond gaming, Sony is also leveraging AI tools for routine tasks such as legal content protection and transforming film footage into 3D formats within Sony Pictures, rather than for creative content generation.
During the same investor briefing, Sony announced it has not yet decided the launch date or pricing for the PlayStation 6, amidst ongoing memory shortages. The company also revealed it faced a $765 million impairment loss due to the underperformance of Bungie, the developer of Marathon, during the previous financial year.
Tom Phillips is the News Editor at IGN. You can reach him at tom_phillips@ign.com or follow him on Bluesky @tomphillipseg.bsky.social